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UI & Social Screens

Drunken Fist Action Storyboard

Drunken Fist Action Storyboard is a reusable UI & Social Screens example from @MrLarus, including the full prompt, source link, and output media.

Case Media

Case Notes

This page keeps the media, full prompt, and original source together so you can inspect the result first and decide whether the prompt is worth copying, saving, or comparing.

Case Insights

To make this page easier to search, cite, and reuse later, the case is also broken down into practical guidance about usage, visual cues, and prompt structure.

Best Fit Scenarios

  • Use this as a ui & social screens benchmark when you need a fast style baseline before rewriting your own prompt.
  • It is especially helpful if your target overlaps with 35mm, Cinematic, Illustration and you want to judge the image result before tuning wording.
  • Keep it as a control sample when you compare nearby prompt variants one variable at a time.

Visual Signals To Notice

  • The clearest style signals here are 35mm, Cinematic, Illustration, so those should usually stay in your first rewrite.
  • The important layer is usually interface density, card hierarchy, and how the screen tells the story before you read small text.
  • This case keeps one primary output, so the first image should be treated as the main visual reference.

How The Prompt Is Structured

  • The prompt reads as a long, highly specified prompt, which is useful when you want to judge how much specificity this direction needs.
  • Its keyword cluster is centered on 35mm, Cinematic, Illustration, so you can usually keep that cluster while swapping subject, camera, layout, or copy details.
  • A practical rewrite path is: keep the outcome, keep the strongest style cues, then replace only the subject and environment blocks.

Good Follow-up Questions

  • What changes first if you keep 35mm, Cinematic, Illustration but switch the subject matter?
  • Which part of the result comes from section-level structure (UI & Social Screens) versus tag-level style cues?
  • Which related cases in the same section give you a cleaner or more extreme variation of the same direction?

Full Prompt

Generate a 16:9 horizontal, highly finished Chinese 12-panel action storyboard, themed "Drunken Fist Highlight Film". [Overall Positioning] This is not a sketch, not a hand-drawn storyboard, not a cartoon, and not an illustration; it is a "cinematic realistic action storyboard / high-fidelity storyboard plate". The entire image should look like a professional action storyboard collection consisting of 12 real movie stills, suitable as a reference image for AI video generation. [Overall Layout] - Horizontal 16:9 aspect ratio - 3 rows x 4 columns, totaling 12 lens panels - Each lens panel has a very clear and eye-catching number in the top left corner: 01, 02, 03...12 - The numbering uses black solid boxes or black rounded boxes with white bold numbers, clear and easy to read - Below each lens panel, there is a white caption bar containing the Chinese lens name - To the right of the title, write the subtitle: "Twelve-Lens Action Storyboard". [Overall Style] - Cinematic realistic martial arts style, as close as possible to real photography and real film images - Not storyboard line art, but a "real lens-feel storyboard" - The overall image has strong action tension, character state tension, and environmental interaction tension - Each panel is like a highlight freeze-frame from a real martial arts movie - Significant camera changes and action changes, cannot have several consecutive panels of just regular punching. [Scene Settings] Fixed to the same old street tavern exterior / tavern courtyard: - Stone floor - Old wooden tables, benches - Wine jars, wine pots, wine bowls - Old wooden doors, dilapidated lanterns - The scene cannot switch, all shots are completed within the same tavern exterior space. [Character Settings] The protagonist is a realistic-style Chinese martial artist, around 30 years old, flexible body, with a slight 'jianghu' (knightly/drifter) vibe. - Wearing old cloth short attire or a partially open old long gown - Can have a wine gourd at the waist - Hair slightly messy but natural, not overly flowing - Face shows determination mixed with a bit of drunkenness, eyes sometimes hazy, sometimes sharp. [12 Lens Contents and Caption Text] 01 | Drunken Step Entry: Mid-long shot / Full-body shot. The protagonist stands on the stone floor outside the tavern, body swaying, as if unable to stand still, one hand holding a wine pot or supporting the table corner, steps are unsteady, shoulders loose. Enemies approach. Caption: "醉步入场". 02 | Drinking to Focus: Close-up / Detail shot. The protagonist tilts head to drink, wine flows down the corner of the mouth, eyes half-drunk, face shows loose intoxication. Caption: "饮酒定神". 03 | Imbalance Evasion: Mid-shot. Enemy punches forward, the protagonist leans to the side as if about to fall, dodging the attack in a 'fake imbalance' manner. Caption: "失衡闪避". 04 | Backhand Vibration Palm: Mid-close shot. While the body is still tilted, the protagonist suddenly strikes out with a backhand palm, short, ruthless, and precise. Slight air ripples or dust vibrations appear in front of the palm. Caption: "反手震掌". 05 | Table-Assisted Flip: Full-body mid-shot. The protagonist holds the edge of the wooden table, uses leverage to flip or slide sideways, dodging the second enemy's attack. Wine bowls on the table are swayed. Caption: "借桌翻身". 06 | Close-Quarter Elbow Strike: Mid-close shot. The protagonist gets close, hits the opponent with a short elbow strike or shoulder bash. The enemy is bumped back, table behind is shaken. Caption: "贴身肘撞". 07 | Low-Angle Sweep: Low-angle full-body shot. The protagonist appears to collapse, performing a drunken low sweep kick, kicking up dust and stone slab debris. Enemy's stance is disrupted. Caption: "低机位扫腿". 08 | Point-Blank Punch Dodge: Subjective shot / Close-up. Enemy's POV, punch comes straight at the face, the protagonist's head sways, the fist grazes the face. Hair and collar driven by fist wind. Caption: "贴脸闪拳". 09 | Falling Counter-Kick: Full-body dynamic shot. Protagonist is half-lying on the ground, suddenly kicks the enemy with the other foot, or knocks over a wine jar. Caption: "倒地反踢". 10 | Swaying Combo: Dynamic mid-shot. Protagonist weaves through several enemies, continuously slapping, smashing, head-butting, and bashing. Slight action afterimages/motion blur. Caption: "晃身连打". 11 | Heavy Punch Dust: Mid-close or half-full shot, low-angle. From an exaggerated drunken posture, the protagonist throws the heaviest punch. Air compression ripples, smoke/dust/wine mist blown away by fist wind. Caption: "重拳轰尘". 12 | Returning to Drunken State: Mid-shot / Mid-close shot. After the last strike, the body sways back into a drunken state, casually holding a wine jar. One hand holds the wine pot, wine is dripping, dust settles, enemies lie on the ground. Caption: "回醉收势". [Image Requirements] - Each panel must have a clear highlight point - Every panel must have changes in shot framing, camera angle, and action focus - Reflect rich camera changes - Environmental interaction must be obvious (wooden tables, benches, wine, dust, smoke) - Impact feedback must be strong - Realism is key; avoid fantasy elements - The whole must have a sense of continuous action, not 12 unrelated posed photos.

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