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UI & Social Screens

Doomsday Doraemon Battle

Doomsday Doraemon Battle is a reusable UI & Social Screens example from @TechieBySA, including the full prompt, source link, and output media.

Case Media

Case Notes

This page keeps the media, full prompt, and original source together so you can inspect the result first and decide whether the prompt is worth copying, saving, or comparing.

Case Insights

To make this page easier to search, cite, and reuse later, the case is also broken down into practical guidance about usage, visual cues, and prompt structure.

Best Fit Scenarios

  • Use this as a ui & social screens benchmark when you need a fast style baseline before rewriting your own prompt.
  • It is especially helpful if your target overlaps with Cinematic, UI, Screenshot and you want to judge the image result before tuning wording.
  • Keep it as a control sample when you compare nearby prompt variants one variable at a time.

Visual Signals To Notice

  • The clearest style signals here are Cinematic, UI, Screenshot, so those should usually stay in your first rewrite.
  • The important layer is usually interface density, card hierarchy, and how the screen tells the story before you read small text.
  • This case keeps one primary output, so the first image should be treated as the main visual reference.

How The Prompt Is Structured

  • The prompt reads as a long, highly specified prompt, which is useful when you want to judge how much specificity this direction needs.
  • Its keyword cluster is centered on Cinematic, UI, Screenshot, so you can usually keep that cluster while swapping subject, camera, layout, or copy details.
  • A practical rewrite path is: keep the outcome, keep the strongest style cues, then replace only the subject and environment blocks.

Good Follow-up Questions

  • What changes first if you keep Cinematic, UI, Screenshot but switch the subject matter?
  • Which part of the result comes from section-level structure (UI & Social Screens) versus tag-level style cues?
  • Which related cases in the same section give you a cleaner or more extreme variation of the same direction?

Full Prompt

A high-resolution, photorealistic 3D action RPG mobile game screenshot of an epic battle featuring Doraemon characters. The perspective is from behind the main player character, Nobita. The background is a post-apocalyptic urban scene of rubble, crumbling concrete, rebar, debris, small fires, and intense purple and blue lightning in a dark, cloudy night sky. Characters: Foreground Left: Doraemon, holding an elaborate, multi-barrel gatling-style cannon which hums with blue energy in his hand. Foreground Center: Nobita, in a combat stance with his multi-layered slingshot weapon, wearing his classic yellow shirt, blue shorts, and glasses. Middle Ground Center: Giant Gian (the boss), massive, muscular, intimidating, holding a spiked mace, with glowing sinister red eyes and surrounded by purple energy effects. Nameplates: Doraemon (Lv. 30, HP: 2150/2420, MP: 860/1000), Nobita (Lv. 30, HP: 1980/2200, MP: 900/1000), Gian (Lv. ??, HP: 85670/100000, x4). UI Elements (All in English): Left Side Panel: The title is "MISSIONS" and "TEAM". The "MAIN QUEST" header is followed by "Defeat Giant Gian" and "Defeat the Corrupted Gian [0/1]". The "DAILY TASKS" header is followed by "Use skill to hit Gian 3 times (2/3) [Check]", "Use item to restore HP 1 time (1/1) [Check]", and "Achieve 1 Perfect Dodge (0/1)". Right Side Panel: The header "BOSS MISSION" is followed by "Defeat Giant Gian" and "Defeat the Corrupted Gian [0/1]". Bottom Right Skill Buttons: Labels (clockwise from top): "Heavy Strike", "Basic Attack" (with Doraemon head), "Bamboo Copter Flight", "Item Bag", "Tumble Dodge". Glowing blue skill icons are present. Bottom Center Item Bar: Above the items, "STAMINA VALUE" followed by "120/130". The items are "Dorayaki (15)", "Healing Drink (8)", "Bamboo Copter (5)", "Time Beam Camera (3)". Mini-Map: Top right corner mini-map with skull icon. D-pad: English text virtual D-pad on the bottom left. Screen Details: Cinematic lighting and effects. The cool blue of Doraemon's weapon light, warm orange firelight, cold purple lightning, and Gian's sinister red eyes. Detailed textures on clothing and weapons. All English text is clean, legible, and accurate. The low-angle emphasizes the scale difference and battle tension.

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