案例媒体

案例说明
这个页面把案例媒体、完整 Prompt 和出处放在一起,方便你先看结果,再判断这条 Prompt 是否值得复制、收藏或加入对比。
案例解读
为了方便搜索、引用和后续复用,这里会把案例的适用场景、画面重点和 Prompt 结构拆成更容易浏览的说明。
这类案例适合用在什么场景
- 把它当作 UI 与社交媒体截图 的基准案例最合适,先看成片方向,再决定自己的 Prompt 要往哪边改。
- 如果你的目标也落在 UI、截图、角色 这些方向,这条案例特别适合先看图判断风格,再回头微调描述。
- 做 Prompt 对比时,也很适合作为控制组,只改一个变量去看结果变化。
画面重点与风格信号
- 这条案例最明显的风格信号集中在 UI、截图、角色,所以第一次改写时最好先保留这些关键词。
- 这类案例更值得先看界面密度、卡片层级,以及屏幕内容有没有先于文字讲清故事。
- 当前保留了 2 份媒体输出,适合顺手观察同一方向在多张结果里的稳定性。
Prompt 结构可以怎么理解
- 这条 Prompt 整体属于一条比较长、约束条件很多的 Prompt,很适合拿来判断这类方向到底需要写到多细。
- 关键词簇主要围绕 UI、截图、角色 展开,所以复用时可以先保留这组风格词,再替换主体、镜头、环境或文案信息。
- 最稳的改写方式通常是先保留结果方向和最强风格信号,只替换主体设定与场景块。
如果你是带着问题来的,可以先看这些角度
- 如果保留 UI、截图、角色,只换主体题材,结果最先变化的会是哪一部分?
- 这条结果里,哪些特征更像是 UI 与社交媒体截图 的结构特征,哪些又是标签风格本身带来的?
- 同分类的相关案例里,哪几条能给你更克制或更极致的相邻变体?
完整 Prompt
Goal: Create a square screenshot of a dark AI image-generation web interface showing a generated Minecraft gameplay screenshot. The interface should look like someone typed {argument name="user prompt" default="Generate a screenshot as if I'm playing Minecraft."} and received a rendered game image below it. Canvas: Square 1:1 image, approximately 576 by 576 pixels, dark black background, with the content aligned near the top-left and a large empty black margin on the right and bottom. Top UI layout: At the very top-left, show the white prompt text: “Generate a screenshot as if I'm playing Minecraft.” Beneath it, show a small blue label “Model” with a vertical three-dot menu icon beside it. Below that, draw a wide dark rounded rectangle dropdown bar containing the blue text “Thinking” and a small downward chevron. The UI should feel like a minimal web app in dark mode. Generated image panel: Under the dropdown, place a large square Minecraft-style gameplay screenshot with slightly rounded corners. The screenshot should be first-person perspective in a bright blocky village scene. Minecraft scene details: Show a sunny daytime village with a blue sky and exactly 8 visible white blocky cloud clusters. On the left foreground, include a partially visible wooden-and-cobblestone house with a wooden door, plank roof, cobblestone wall, and a lit torch. In the center distance, show a gray stone church/tower with narrow yellow-lit windows. Around it, include a small village house, a leafy green tree, grass blocks, a dirt path, and a fenced crop field. The crop field should contain golden wheat, green crops, a wooden fence border, and exactly 6 visible torch posts with yellow flames around the village/farm area. Keep the Minecraft aesthetic authentic: cubic blocks, pixelated textures, low-resolution game rendering, no photorealism. First-person HUD and equipment: In the lower left foreground, show a raised shield. In the lower right foreground, show the player holding an iron sword. Along the bottom, draw the Minecraft HUD with exactly 10 red hearts, exactly 10 hunger drumsticks, a green experience level number “18,” and a 9-slot hotbar. The hotbar should contain these 9 visible slots from left to right: shield icon, iron sword, pickaxe, axe, shovel, empty or dark slot, stack of 64 blocks, stack of 23 torches/items, stack of 17 items, plus a water bucket icon visible at the far right edge if space permits. Make the HUD slightly pixelated and game-accurate. Visual style: The whole image should look like an actual screenshot of a browser-based AI generator displaying a generated Minecraft gameplay image, not a clean standalone render. Use dark UI chrome, small crisp text, and a blocky game screenshot embedded inside it. No watermark, no extra captions, no logos.



