案例媒体

案例说明
这个页面把案例媒体、完整 Prompt 和出处放在一起,方便你先看结果,再判断这条 Prompt 是否值得复制、收藏或加入对比。
案例解读
为了方便搜索、引用和后续复用,这里会把案例的适用场景、画面重点和 Prompt 结构拆成更容易浏览的说明。
这类案例适合用在什么场景
- 把它当作 UI 与社交媒体截图 的基准案例最合适,先看成片方向,再决定自己的 Prompt 要往哪边改。
- 如果你的目标也落在 35mm、电影感、插画 这些方向,这条案例特别适合先看图判断风格,再回头微调描述。
- 做 Prompt 对比时,也很适合作为控制组,只改一个变量去看结果变化。
画面重点与风格信号
- 这条案例最明显的风格信号集中在 35mm、电影感、插画,所以第一次改写时最好先保留这些关键词。
- 这类案例更值得先看界面密度、卡片层级,以及屏幕内容有没有先于文字讲清故事。
- 当前只有一张主图,所以第一张结果图就是最核心的参考基准。
Prompt 结构可以怎么理解
- 这条 Prompt 整体属于一条比较长、约束条件很多的 Prompt,很适合拿来判断这类方向到底需要写到多细。
- 关键词簇主要围绕 35mm、电影感、插画 展开,所以复用时可以先保留这组风格词,再替换主体、镜头、环境或文案信息。
- 最稳的改写方式通常是先保留结果方向和最强风格信号,只替换主体设定与场景块。
如果你是带着问题来的,可以先看这些角度
- 如果保留 35mm、电影感、插画,只换主体题材,结果最先变化的会是哪一部分?
- 这条结果里,哪些特征更像是 UI 与社交媒体截图 的结构特征,哪些又是标签风格本身带来的?
- 同分类的相关案例里,哪几条能给你更克制或更极致的相邻变体?
完整 Prompt
Generate a 16:9 horizontal, highly finished Chinese 12-panel action storyboard, themed "Drunken Fist Highlight Film". [Overall Positioning] This is not a sketch, not a hand-drawn storyboard, not a cartoon, and not an illustration; it is a "cinematic realistic action storyboard / high-fidelity storyboard plate". The entire image should look like a professional action storyboard collection consisting of 12 real movie stills, suitable as a reference image for AI video generation. [Overall Layout] - Horizontal 16:9 aspect ratio - 3 rows x 4 columns, totaling 12 lens panels - Each lens panel has a very clear and eye-catching number in the top left corner: 01, 02, 03...12 - The numbering uses black solid boxes or black rounded boxes with white bold numbers, clear and easy to read - Below each lens panel, there is a white caption bar containing the Chinese lens name - To the right of the title, write the subtitle: "Twelve-Lens Action Storyboard". [Overall Style] - Cinematic realistic martial arts style, as close as possible to real photography and real film images - Not storyboard line art, but a "real lens-feel storyboard" - The overall image has strong action tension, character state tension, and environmental interaction tension - Each panel is like a highlight freeze-frame from a real martial arts movie - Significant camera changes and action changes, cannot have several consecutive panels of just regular punching. [Scene Settings] Fixed to the same old street tavern exterior / tavern courtyard: - Stone floor - Old wooden tables, benches - Wine jars, wine pots, wine bowls - Old wooden doors, dilapidated lanterns - The scene cannot switch, all shots are completed within the same tavern exterior space. [Character Settings] The protagonist is a realistic-style Chinese martial artist, around 30 years old, flexible body, with a slight 'jianghu' (knightly/drifter) vibe. - Wearing old cloth short attire or a partially open old long gown - Can have a wine gourd at the waist - Hair slightly messy but natural, not overly flowing - Face shows determination mixed with a bit of drunkenness, eyes sometimes hazy, sometimes sharp. [12 Lens Contents and Caption Text] 01 | Drunken Step Entry: Mid-long shot / Full-body shot. The protagonist stands on the stone floor outside the tavern, body swaying, as if unable to stand still, one hand holding a wine pot or supporting the table corner, steps are unsteady, shoulders loose. Enemies approach. Caption: "醉步入场". 02 | Drinking to Focus: Close-up / Detail shot. The protagonist tilts head to drink, wine flows down the corner of the mouth, eyes half-drunk, face shows loose intoxication. Caption: "饮酒定神". 03 | Imbalance Evasion: Mid-shot. Enemy punches forward, the protagonist leans to the side as if about to fall, dodging the attack in a 'fake imbalance' manner. Caption: "失衡闪避". 04 | Backhand Vibration Palm: Mid-close shot. While the body is still tilted, the protagonist suddenly strikes out with a backhand palm, short, ruthless, and precise. Slight air ripples or dust vibrations appear in front of the palm. Caption: "反手震掌". 05 | Table-Assisted Flip: Full-body mid-shot. The protagonist holds the edge of the wooden table, uses leverage to flip or slide sideways, dodging the second enemy's attack. Wine bowls on the table are swayed. Caption: "借桌翻身". 06 | Close-Quarter Elbow Strike: Mid-close shot. The protagonist gets close, hits the opponent with a short elbow strike or shoulder bash. The enemy is bumped back, table behind is shaken. Caption: "贴身肘撞". 07 | Low-Angle Sweep: Low-angle full-body shot. The protagonist appears to collapse, performing a drunken low sweep kick, kicking up dust and stone slab debris. Enemy's stance is disrupted. Caption: "低机位扫腿". 08 | Point-Blank Punch Dodge: Subjective shot / Close-up. Enemy's POV, punch comes straight at the face, the protagonist's head sways, the fist grazes the face. Hair and collar driven by fist wind. Caption: "贴脸闪拳". 09 | Falling Counter-Kick: Full-body dynamic shot. Protagonist is half-lying on the ground, suddenly kicks the enemy with the other foot, or knocks over a wine jar. Caption: "倒地反踢". 10 | Swaying Combo: Dynamic mid-shot. Protagonist weaves through several enemies, continuously slapping, smashing, head-butting, and bashing. Slight action afterimages/motion blur. Caption: "晃身连打". 11 | Heavy Punch Dust: Mid-close or half-full shot, low-angle. From an exaggerated drunken posture, the protagonist throws the heaviest punch. Air compression ripples, smoke/dust/wine mist blown away by fist wind. Caption: "重拳轰尘". 12 | Returning to Drunken State: Mid-shot / Mid-close shot. After the last strike, the body sways back into a drunken state, casually holding a wine jar. One hand holds the wine pot, wine is dripping, dust settles, enemies lie on the ground. Caption: "回醉收势". [Image Requirements] - Each panel must have a clear highlight point - Every panel must have changes in shot framing, camera angle, and action focus - Reflect rich camera changes - Environmental interaction must be obvious (wooden tables, benches, wine, dust, smoke) - Impact feedback must be strong - Realism is key; avoid fantasy elements - The whole must have a sense of continuous action, not 12 unrelated posed photos.



