案例媒体

案例说明
这个页面把案例媒体、完整 Prompt 和出处放在一起,方便你先看结果,再判断这条 Prompt 是否值得复制、收藏或加入对比。
案例解读
为了方便搜索、引用和后续复用,这里会把案例的适用场景、画面重点和 Prompt 结构拆成更容易浏览的说明。
这类案例适合用在什么场景
- 把它当作 模型对比与社区 的基准案例最合适,先看成片方向,再决定自己的 Prompt 要往哪边改。
- 如果你的目标也落在 霓虹、UI、角色 这些方向,这条案例特别适合先看图判断风格,再回头微调描述。
- 做 Prompt 对比时,也很适合作为控制组,只改一个变量去看结果变化。
画面重点与风格信号
- 这条案例最明显的风格信号集中在 霓虹、UI、角色,所以第一次改写时最好先保留这些关键词。
- 这类案例最有价值的地方通常是看差异:到底改了什么、哪里崩了、是哪段 Prompt 造成的变化。
- 当前只有一张主图,所以第一张结果图就是最核心的参考基准。
Prompt 结构可以怎么理解
- 这条 Prompt 整体属于一条比较长、约束条件很多的 Prompt,很适合拿来判断这类方向到底需要写到多细。
- 关键词簇主要围绕 霓虹、UI、角色 展开,所以复用时可以先保留这组风格词,再替换主体、镜头、环境或文案信息。
- 最稳的改写方式通常是先保留结果方向和最强风格信号,只替换主体设定与场景块。
如果你是带着问题来的,可以先看这些角度
- 如果保留 霓虹、UI、角色,只换主体题材,结果最先变化的会是哪一部分?
- 这条结果里,哪些特征更像是 模型对比与社区 的结构特征,哪些又是标签风格本身带来的?
- 同分类的相关案例里,哪几条能给你更克制或更极致的相邻变体?
完整 Prompt
{"type":"split-screen sci-fi asset design benchmark sheet","style":"dark cyberpunk game-development concept art, combining pixel-art reference and Three.js low-poly conversion preview","canvas":"wide 16:9 image divided vertically into two equal panels with a thin dark separator","subject":{"asset name":"{argument name=\"asset name\" default=\"Low Tier Fighter\"}","vehicle":"small futuristic fighter spaceship","faction style":"industrial gray armor plates with angular wings and cyan energy cores","primary material":"matte and metallic dark gray hull with lighter gray highlights","accent color":"{argument name=\"accent color\" default=\"cyan\"}","thruster color":"{argument name=\"thruster color\" default=\"yellow\"}","overall form":"top-down triangular spacecraft with pointed nose, central glowing cockpit/core, layered side fins, vented black intake slats, two to three rear engine nozzles"},"left panel":{"title":"pixel-art 2D reference board","position":"left half","background":"nearly black starfield over a purple neon grid, framed by a decorative sci-fi HUD border with corner brackets, small magenta status blocks at the top and bottom","rendering":"crisp pixel art with chunky square pixels, no anti-aliasing, retro arcade spaceship sprite design","count":3,"ships":[{"description":"one large main fighter centered in the upper half, gray hull, cyan glowing center core, yellow engine flames"},{"description":"one smaller fighter in the lower left, same silhouette, pink/magenta glowing center and pink wing accents, yellow engine flames"},{"description":"one smaller fighter in the lower right, same silhouette, cyan glowing center and cyan wing accents, yellow engine flames"}]},"right panel":{"title":"3D conversion preview","position":"right half","background":"dark browser-like viewport with an about:blank address area at the top, black 3D scene floor with purple perspective grid lines, subtle blue vertical viewport edge","rendering":"low-poly Three.js style 3D models, flat shaded geometry, clean beveled silhouettes, top/front angled view","count":3,"ships":[{"description":"one large low-poly fighter centered, gray angular hull, cyan cockpit and cyan side lights, black vent strips, three yellow cone thrusters"},{"description":"one smaller magenta-accent fighter at bottom left, matching the 2D reference variant"},{"description":"one smaller cyan-accent fighter at bottom right, matching the 2D reference variant"}],"floating elements":{"count":2,"description":"two vertical cyan glowing capsule markers hovering above the main ship like reference beacons or UI measurement markers"},"info card":{"position":"upper left of right panel","lines count":4,"text lines":["Low Tier Fighter","asset cs-low-tier-fighter-v1","weapon fighter-train-ion-pulse-v1","source 12_ship_fighter_reference.png"]}},"composition":"show a direct visual comparison between the 2D pixel sprite design on the left and its simplified 3D asset interpretation on the right, suitable as a design baseline for game asset production","quality":"sharp, high contrast, neon sci-fi palette, readable UI text, balanced spacing, professional game dev presentation"}



