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角色设计案例

超饱和卡通剪纸立体模型

超饱和卡通剪纸立体模型 是一个来自 @Ciri_ai 的 角色设计案例,收录了可直接复用的完整 Prompt、来源链接和输出示例。

案例媒体

案例说明

这个页面把案例媒体、完整 Prompt 和出处放在一起,方便你先看结果,再判断这条 Prompt 是否值得复制、收藏或加入对比。

案例解读

为了方便搜索、引用和后续复用,这里会把案例的适用场景、画面重点和 Prompt 结构拆成更容易浏览的说明。

这类案例适合用在什么场景

  • 把它当作 角色设计 的基准案例最合适,先看成片方向,再决定自己的 Prompt 要往哪边改。
  • 如果你的目标也落在 人像、角色、全景 这些方向,这条案例特别适合先看图判断风格,再回头微调描述。
  • 做 Prompt 对比时,也很适合作为控制组,只改一个变量去看结果变化。

画面重点与风格信号

  • 这条案例最明显的风格信号集中在 人像、角色、全景,所以第一次改写时最好先保留这些关键词。
  • 重点可以先看轮廓、服饰语言、情绪气质,以及角色是否一眼就能立住。
  • 当前保留了 2 份媒体输出,适合顺手观察同一方向在多张结果里的稳定性。

Prompt 结构可以怎么理解

  • 这条 Prompt 整体属于一条比较长、约束条件很多的 Prompt,很适合拿来判断这类方向到底需要写到多细。
  • 关键词簇主要围绕 人像、角色、全景 展开,所以复用时可以先保留这组风格词,再替换主体、镜头、环境或文案信息。
  • 最稳的改写方式通常是先保留结果方向和最强风格信号,只替换主体设定与场景块。

如果你是带着问题来的,可以先看这些角度

  • 如果保留 人像、角色、全景,只换主体题材,结果最先变化的会是哪一部分?
  • 这条结果里,哪些特征更像是 角色设计 的结构特征,哪些又是标签风格本身带来的?
  • 同分类的相关案例里,哪几条能给你更克制或更极致的相邻变体?

完整 Prompt

{ "VARIABLE": "[CARTOON_SHOW_NAME]", "concept": "Hyper-saturated physical paper cut-out diorama of the world of [CARTOON_SHOW_NAME] — maximalist, eye-level dead-center straight-on view, bleed-to-edge, no outer frame, no border, no tray", "style": { "medium": "thick layered cardstock — every depth plane physically stacked, hard knife-cut silhouette edges with exposed cross-sections at every layer break", "texture": "matte fibrous paper grain visible on all surfaces, no gloss, no sheen", "approach": "maximalist composition — every depth plane densely packed with characters, props, architecture and world-specific items from [CARTOON_SHOW_NAME]" }, "palette": { "rule": "Extract the 3 most iconic colors from [CARTOON_SHOW_NAME] as dominant hues, extract 3 secondary signature colors as accents", "saturation": "nuclear maximum — every hue pushed to absolute vivid limit", "finish": "matte throughout — no metallic, no gloss, no reflective surfaces regardless of subject matter" }, "depth_planes": { "rule": "Build exactly 8 stacked depth planes from the world of [CARTOON_SHOW_NAME] as follows:", "foreground_base": "Small iconic props, collectibles, and world-items from [CARTOON_SHOW_NAME] scattered and crowding the base plane edge", "layer_2": "The single most iconic protagonist character from [CARTOON_SHOW_NAME] as the central figure — frozen mid-signature-action, built entirely from stacked paper geometry", "layer_3": "The 2–3 closest supporting characters from [CARTOON_SHOW_NAME] each occupying their own isolated depth card, frozen mid-characteristic-pose", "layer_4": "The primary antagonist or rival from [CARTOON_SHOW_NAME] as a dominant stacked paper silhouette on an isolated depth card", "layer_5": "The most iconic building or location interior from [CARTOON_SHOW_NAME] — rendered as layered paper architectural strips with punched-void windows and doors", "layer_6": "Secondary characters and crowd figures from [CARTOON_SHOW_NAME] as flat die-cut paper silhouettes threading between architectural layers", "layer_7": "Signature special effects, powers, or world-specific phenomena from [CARTOON_SHOW_NAME] as concentric paper ring cutouts or radiating die-cut shapes", "background_layer_8": "Skyline, landscape, or world-panorama silhouette from [CARTOON_SHOW_NAME] as a monochrome cut-panel — progressively lighter paper tone" }, "lighting": { "type": "single-direction hard studio key light only", "angle": "top-left, 45 degrees", "shadow": "crisp, deep, hard drop-shadows between every physical paper layer — shadow depth must visually communicate the stacking distance", "NO": [ "glow", "bloom", "soft edges", "gradients", "volumetric light", "atmospheric haze", "bounced color", "lens flare", "any light emanating from characters or effects" ] }, "composition": { "density": "maximalist — zero empty space across all depth planes", "focal_anchor": "protagonist centered at exact optical midpoint of the frame", "framing": "bleed-to-edge on all four sides — no border, no outer frame, no shadow box, no tray, no display case", "perspective": "perfectly flat orthographic eye-level view — no tilt, no isometric angle, no fisheye" }, "render": { "engine": "Octane Render", "resolution": "8K", "detail": "ultra-sharp at 100% zoom — paper fiber, cut-edge thickness, and layer shadow all crisp", "aspect_ratio": "3:4 portrait" } }

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