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角色设计案例

2x2 科幻战斗动作网格

2x2 科幻战斗动作网格 是一个来自 INK 的 角色设计案例,收录了可直接复用的完整 Prompt、来源链接和输出示例。

案例媒体

案例说明

这个页面把案例媒体、完整 Prompt 和出处放在一起,方便你先看结果,再判断这条 Prompt 是否值得复制、收藏或加入对比。

案例解读

为了方便搜索、引用和后续复用,这里会把案例的适用场景、画面重点和 Prompt 结构拆成更容易浏览的说明。

这类案例适合用在什么场景

  • 把它当作 角色设计 的基准案例最合适,先看成片方向,再决定自己的 Prompt 要往哪边改。
  • 如果你的目标也落在 35mm、霓虹、人像 这些方向,这条案例特别适合先看图判断风格,再回头微调描述。
  • 做 Prompt 对比时,也很适合作为控制组,只改一个变量去看结果变化。

画面重点与风格信号

  • 这条案例最明显的风格信号集中在 35mm、霓虹、人像,所以第一次改写时最好先保留这些关键词。
  • 重点可以先看轮廓、服饰语言、情绪气质,以及角色是否一眼就能立住。
  • 当前只有一张主图,所以第一张结果图就是最核心的参考基准。

Prompt 结构可以怎么理解

  • 这条 Prompt 整体属于一条比较长、约束条件很多的 Prompt,很适合拿来判断这类方向到底需要写到多细。
  • 关键词簇主要围绕 35mm、霓虹、人像 展开,所以复用时可以先保留这组风格词,再替换主体、镜头、环境或文案信息。
  • 最稳的改写方式通常是先保留结果方向和最强风格信号,只替换主体设定与场景块。

如果你是带着问题来的,可以先看这些角度

  • 如果保留 35mm、霓虹、人像,只换主体题材,结果最先变化的会是哪一部分?
  • 这条结果里,哪些特征更像是 角色设计 的结构特征,哪些又是标签风格本身带来的?
  • 同分类的相关案例里,哪几条能给你更克制或更极致的相邻变体?

完整 Prompt

{"type":"2x2 cinematic action grid","style":"ultra-detailed sci-fi action film stills, photorealistic, dramatic lighting, high contrast, sparks, smoke, shallow depth of field","subject":{"character":"androgynous white-haired fighter wearing a gray knit beanie, dark tactical jacket, gloves, fitted black pants, combat boots, a black backpack, and a respirator mask with hose tubing","accessories":["gray knit beanie","respirator mask","black tactical backpack","glowing green vial canisters at the waist with 2 visible capsules","utility belt with the text INDUSTRIES"],"weapons":["compact futuristic pistol with green accent light","glowing green combat knife"]},"opponents":{"count":4,"description":"heavily armored black humanoid robots with red sensor lights and hard-surface plating"},"environment":{"location":"dark industrial interior or underground facility","details":["metal walls","haze and smoke plumes","floating embers","cinematic backlight","wet or reflective floor"]},"layout":{"grid":"2x2 with thin white dividers","sections":[{"title":"top left","position":"top-left","count":1,"labels":["close-quarters punch into robot face, impact sparks exploding, low angle, robot in foreground"]},{"title":"top right","position":"top-right","count":1,"labels":["kneeling gunfight, character aiming pistol at robot, bright muzzle flash, smoke behind"]},{"title":"bottom left","position":"bottom-left","count":1,"labels":["midair leap attack, raised glowing green knife, descending toward robot below, dynamic foreshortening"]},{"title":"bottom right","position":"bottom-right","count":1,"labels":["grappling clinch with robot, stabbing glowing green knife into chest or neck area, intimate close combat"]}]},"camera":{"framing":"each panel is a tight cinematic action shot","lenses":["close-up action perspective","medium shot with foreground robot silhouette","low-angle dynamic shot"],"motion":"frozen peak-action moments with debris and sparks"},"lighting":{"key":"moody teal-orange industrial lighting","effects":["weapon muzzle flash","green glow from knife and waist canisters","rim lighting on armor","volumetric smoke"]},"color_palette":{"dominant":["charcoal black","gunmetal gray","olive gray","warm orange sparks","neon green highlights"]},"quality":{"render":"highly polished blockbuster concept art / premium game key art","aspect_ratio":"portrait 4:5"}}

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