案例媒体

案例说明
这个页面把案例媒体、完整 Prompt 和出处放在一起,方便你先看结果,再判断这条 Prompt 是否值得复制、收藏或加入对比。
案例解读
为了方便搜索、引用和后续复用,这里会把案例的适用场景、画面重点和 Prompt 结构拆成更容易浏览的说明。
这类案例适合用在什么场景
- 把它当作 UI 与社交媒体截图 的基准案例最合适,先看成片方向,再决定自己的 Prompt 要往哪边改。
- 如果你的目标也落在 霓虹、电影感、海报 这些方向,这条案例特别适合先看图判断风格,再回头微调描述。
- 做 Prompt 对比时,也很适合作为控制组,只改一个变量去看结果变化。
画面重点与风格信号
- 这条案例最明显的风格信号集中在 霓虹、电影感、海报,所以第一次改写时最好先保留这些关键词。
- 这类案例更值得先看界面密度、卡片层级,以及屏幕内容有没有先于文字讲清故事。
- 当前只有一张主图,所以第一张结果图就是最核心的参考基准。
Prompt 结构可以怎么理解
- 这条 Prompt 整体属于一条比较长、约束条件很多的 Prompt,很适合拿来判断这类方向到底需要写到多细。
- 关键词簇主要围绕 霓虹、电影感、海报 展开,所以复用时可以先保留这组风格词,再替换主体、镜头、环境或文案信息。
- 最稳的改写方式通常是先保留结果方向和最强风格信号,只替换主体设定与场景块。
如果你是带着问题来的,可以先看这些角度
- 如果保留 霓虹、电影感、海报,只换主体题材,结果最先变化的会是哪一部分?
- 这条结果里,哪些特征更像是 UI 与社交媒体截图 的结构特征,哪些又是标签风格本身带来的?
- 同分类的相关案例里,哪几条能给你更克制或更极致的相邻变体?
完整 Prompt
Goal: Create a high-energy Roblox fantasy game thumbnail for {argument name="game title" default="SUMMON DASH"}, styled like a premium mobile RPG advertisement with bold comic action graphics. Canvas: 16:9 widescreen thumbnail, 1200x675 composition, vibrant and highly saturated, designed to be readable at small YouTube/Roblox thumbnail size. Layout: Place the huge game logo in the upper left, taking about one third of the image width. The logo has two words: “SUMMON” in chunky beveled gold fantasy lettering with black jagged shadow, and “DASH” underneath in bright electric-blue brush lettering. In the center foreground, show one Roblox-like armored runner charging toward the viewer on a stone path. On the right side, show a glowing circular summoning portal with a floating golden spear in front of it. Use diagonal motion lines, flying sparks, blue energy, and arrows to guide the eye from left foreground to the portal and then to the bottom-right success label. Subject details: The central character is a short, blocky Roblox-style knight wearing a black hood, dark leather shoulder armor, brown gauntlets and boots, chainmail sleeves, and a yellow tabard with black fleur-de-lis heraldry. The character is mid-run with one fist forward and one arm back, kicking up dust behind the feet; the face is mostly hidden in shadow under the hood. The environment is a fantasy dungeon-city made of blocky stone ruins, torches, distant castle silhouettes, purple-blue evening sky, and glowing magical accents. Counted visible elements: Include exactly 1 central running knight, exactly 1 giant summoning portal, exactly 1 floating spear, exactly 4 blue crystal objects with gold winged mask emblems, exactly 1 skull banner on the right, exactly 1 green checkmark badge, and exactly 3 blue arrow tiles on the stone path. The 4 crystal/emblem objects are: one large crystal cluster in the lower-left foreground, one small floating emblem near the center-right path, one small floating emblem near the portal, and one larger floating emblem on the far right. Text content: Use exactly 5 text groups. Text group 1 is the main logo: {argument name="game title" default="SUMMON DASH"}. Text group 2 near the top center-right on a black brush-stroke label says “SUMMON” in white and {argument name="summon target text" default="THE ARBITER!"} in yellow, with a white curved arrow pointing toward the spear/portal. Text group 3 in the lower left says “COLLECT” in white and {argument name="collectible text" default="CRYSTALS!"} in cyan, with a white arrow pointing to the large crystal. Text group 4 in the lower right says “DELIVER” in white and {argument name="delivery target text" default="TO DEATHKNIGHT!"} in yellow, with small white arrows toward the banner. Text group 5 at the bottom right says {argument name="success text" default="LEVEL CLEAR!"} in glowing neon green next to the green checkmark badge. Visual style: Exaggerated fantasy-action illustration, crisp 3D game-promo rendering, thick black outlines, dynamic perspective, strong rim lighting, electric blue portal glow, gold highlights, painterly sky, cinematic depth, high contrast, saturated colors, polished Roblox-inspired proportions, no photorealism. Constraints: Keep all text large, legible, and spelled exactly as specified. Do not add extra text, UI panels, watermarks, logos, or additional characters. Maintain the thumbnail as a single dramatic action scene rather than a collage.



