首页/UI 与社交媒体截图案例/Chibi Miner Game Sprite Sheet

UI 与社交媒体截图案例

Chibi Miner Game Sprite Sheet

Chibi Miner Game Sprite Sheet 是一个来自 Scott (Human) 的 UI 与社交媒体截图案例,收录了可直接复用的完整 Prompt、来源链接和输出示例。

案例媒体

案例说明

这个页面把案例媒体、完整 Prompt 和出处放在一起,方便你先看结果,再判断这条 Prompt 是否值得复制、收藏或加入对比。

案例解读

为了方便搜索、引用和后续复用,这里会把案例的适用场景、画面重点和 Prompt 结构拆成更容易浏览的说明。

这类案例适合用在什么场景

  • 把它当作 UI 与社交媒体截图 的基准案例最合适,先看成片方向,再决定自己的 Prompt 要往哪边改。
  • 如果你的目标也落在 插画、UI、截图 这些方向,这条案例特别适合先看图判断风格,再回头微调描述。
  • 做 Prompt 对比时,也很适合作为控制组,只改一个变量去看结果变化。

画面重点与风格信号

  • 这条案例最明显的风格信号集中在 插画、UI、截图,所以第一次改写时最好先保留这些关键词。
  • 这类案例更值得先看界面密度、卡片层级,以及屏幕内容有没有先于文字讲清故事。
  • 当前只有一张主图,所以第一张结果图就是最核心的参考基准。

Prompt 结构可以怎么理解

  • 这条 Prompt 整体属于一条比较长、约束条件很多的 Prompt,很适合拿来判断这类方向到底需要写到多细。
  • 关键词簇主要围绕 插画、UI、截图 展开,所以复用时可以先保留这组风格词,再替换主体、镜头、环境或文案信息。
  • 最稳的改写方式通常是先保留结果方向和最强风格信号,只替换主体设定与场景块。

如果你是带着问题来的,可以先看这些角度

  • 如果保留 插画、UI、截图,只换主体题材,结果最先变化的会是哪一部分?
  • 这条结果里,哪些特征更像是 UI 与社交媒体截图 的结构特征,哪些又是标签风格本身带来的?
  • 同分类的相关案例里,哪几条能给你更克制或更极致的相邻变体?

完整 Prompt

{"type":"2D game sprite sheet for a chibi miner character","style":"cartoon pixel-art-inspired digital illustration, thick dark outlines, cel shaded, compact proportions, game-ready animation frames, transparent-feeling dark workspace with bright chroma green export panels","character":{"role":"{argument name=\"character role\" default=\"dwarf miner\"}","body":"short stocky chibi build, oversized head, small legs and arms","face":"large nose, angry determined eyebrows, full dark brown beard and mustache","outfit":"dark miner helmet with glowing yellow headlamp, brown backpack, belt with gold buckle, dark boots, work gloves","tool":"{argument name=\"held tool\" default=\"pickaxe\"}","main colors":"{argument name=\"main color palette\" default=\"black helmet, brown clothing, dark brown beard, gold lamp and buckle\"}"},"canvas":{"aspect":"wide horizontal sprite-sheet canvas","background":"nearly black editor-like background with subtle vertical divider lines","left area":"four rounded rectangular bright green chroma-key panels stacked vertically","right area":"open black workspace with five larger isolated animation poses along the top"},"layout":{"sections":[{"title":"small back-facing walk cycle strip","position":"upper left green panel","count":6,"labels":["frame 1 back walk","frame 2 back walk","frame 3 back walk","frame 4 back walk","frame 5 back walk","frame 6 back walk"],"description":"six tiny rear-view frames of the miner walking, backpack centered, helmet lamp barely visible, pickaxe and arms shifting subtly"},{"title":"small turn / rear-to-front strip","position":"second left green panel","count":8,"labels":["frame 1 rear view","frame 2 rear view","frame 3 rear view","frame 4 rear view","frame 5 rear view","frame 6 rear view","frame 7 rear view","frame 8 front-facing idle"],"description":"eight tiny frames on green, mostly back views with the final frame turned to a front-facing miner"},{"title":"small mixed direction strip","position":"third left green panel","count":8,"labels":["frame 1 front-left miner","frame 2 back view","frame 3 back view","frame 4 front view","frame 5 back view","frame 6 front-left crouch","frame 7 back view","frame 8 back view"],"description":"eight tiny frames alternating between rear-facing backpack views and front/three-quarter miner views"},{"title":"small action strip","position":"bottom left green panel","count":5,"labels":["frame 1 crouched front-left","frame 2 rear with raised pickaxe","frame 3 running rear three-quarter","frame 4 rear running","frame 5 crouched side"],"description":"five tiny action poses, including crouching and running, with the pickaxe raised or trailing"},{"title":"large running poses","position":"top right on black background","count":5,"labels":["large frame 1 side run with pickaxe behind","large frame 2 side run holding pickaxe upright","large frame 3 side run holding pickaxe upright","large frame 4 side run holding pickaxe upright","large frame 5 side run with backpack and pickaxe behind"],"description":"five larger clean character sprites arranged horizontally, all facing right, showing a running cycle with swinging arms, stomping boots, backpack bounce, and pickaxe movement"}],"composition":"leave large empty black space below the top-right large sprites, keep sprite frames evenly spaced, preserve consistent scale within each strip, use crisp outlines and readable silhouettes for game animation extraction"},"rendering":"high contrast, no text labels visible in the image, no UI buttons, no watermark, clean sprite-sheet presentation, bright green panels suitable for chroma keying"}

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