案例媒体

案例说明
这个页面把案例媒体、完整 Prompt 和出处放在一起,方便你先看结果,再判断这条 Prompt 是否值得复制、收藏或加入对比。
案例解读
为了方便搜索、引用和后续复用,这里会把案例的适用场景、画面重点和 Prompt 结构拆成更容易浏览的说明。
这类案例适合用在什么场景
- 把它当作 海报与插画 的基准案例最合适,先看成片方向,再决定自己的 Prompt 要往哪边改。
- 如果你的目标也落在 海报、插画、城市视觉 这些方向,这条案例特别适合先看图判断风格,再回头微调描述。
- 做 Prompt 对比时,也很适合作为控制组,只改一个变量去看结果变化。
画面重点与风格信号
- 这条案例最明显的风格信号集中在 海报、插画、城市视觉,所以第一次改写时最好先保留这些关键词。
- 重点多半在版式节奏、标题层级、插画材质和信息在画面里的摆放方式。
- 当前保留了 2 份媒体输出,适合顺手观察同一方向在多张结果里的稳定性。
Prompt 结构可以怎么理解
- 这条 Prompt 整体属于一条比较长、约束条件很多的 Prompt,很适合拿来判断这类方向到底需要写到多细。
- 关键词簇主要围绕 海报、插画、城市视觉 展开,所以复用时可以先保留这组风格词,再替换主体、镜头、环境或文案信息。
- 最稳的改写方式通常是先保留结果方向和最强风格信号,只替换主体设定与场景块。
如果你是带着问题来的,可以先看这些角度
- 如果保留 海报、插画、城市视觉,只换主体题材,结果最先变化的会是哪一部分?
- 这条结果里,哪些特征更像是 海报与插画 的结构特征,哪些又是标签风格本身带来的?
- 同分类的相关案例里,哪几条能给你更克制或更极致的相邻变体?
完整 Prompt
PYTHON_SCENE_GRAPH :: PARAMETRIC_CITY_RELIEF class Variables: city = "{argument name="city" default="[CITY]"}" city_name_text = "{argument name="city name" default="literal city name from input"}" region_context = "infer country, terrain, climate, culture, urban identity" topography = "infer mountains, rivers, coastlines, plains, islands, deserts, hills" urban_grid = "infer district density, roads, transit corridors, urban pattern" landmarks = "infer landmark_set(city)" signature_core = "infer most symbolic central landmark or public space" style = "luxury 3D cartographic city model" class TerrainSlab: form = "thick raised cutout map base" surface = Variables.topography edges = "engraved title panel, legend, compass, scale, inset regional map" material = "matte stone/plaster/cartographic model material" class CityTypography: text = Variables. city_name_text form = "monumental 3D letters" function = "each letter is an inhabitable building mass" placement = "integrated into city map, not floating" rule = "word must remain readable from aerial view" class UrbanLayer: roads = Variables.urban_grid districts = "infer neighborhoods and density zones" landmarks = Variables.landmarks core = Variables.signature_core labels = "derive place labels from city geography" class Atmosphere: camera = "elevated three-quarter macro" lighting = "soft premium studio daylight" details = "vehicles, clouds, aircraft, trees, people only if appropriate" def render(): return """ Render {argument name="target city" default="[CITY]"} as a raised terrain-map diorama where the city name becomes monumental architecture, surrounded by inferred geography, landmarks, labels, roads, and atlas-style cartographic details. """



