案例媒体

案例说明
这个页面把案例媒体、完整 Prompt 和出处放在一起,方便你先看结果,再判断这条 Prompt 是否值得复制、收藏或加入对比。
案例解读
为了方便搜索、引用和后续复用,这里会把案例的适用场景、画面重点和 Prompt 结构拆成更容易浏览的说明。
这类案例适合用在什么场景
- 把它当作 模型对比与社区 的基准案例最合适,先看成片方向,再决定自己的 Prompt 要往哪边改。
- 如果你的目标也落在 35mm、人像、电影感 这些方向,这条案例特别适合先看图判断风格,再回头微调描述。
- 做 Prompt 对比时,也很适合作为控制组,只改一个变量去看结果变化。
画面重点与风格信号
- 这条案例最明显的风格信号集中在 35mm、人像、电影感,所以第一次改写时最好先保留这些关键词。
- 这类案例最有价值的地方通常是看差异:到底改了什么、哪里崩了、是哪段 Prompt 造成的变化。
- 当前只有一张主图,所以第一张结果图就是最核心的参考基准。
Prompt 结构可以怎么理解
- 这条 Prompt 整体属于一条比较长、约束条件很多的 Prompt,很适合拿来判断这类方向到底需要写到多细。
- 关键词簇主要围绕 35mm、人像、电影感 展开,所以复用时可以先保留这组风格词,再替换主体、镜头、环境或文案信息。
- 最稳的改写方式通常是先保留结果方向和最强风格信号,只替换主体设定与场景块。
如果你是带着问题来的,可以先看这些角度
- 如果保留 35mm、人像、电影感,只换主体题材,结果最先变化的会是哪一部分?
- 这条结果里,哪些特征更像是 模型对比与社区 的结构特征,哪些又是标签风格本身带来的?
- 同分类的相关案例里,哪几条能给你更克制或更极致的相邻变体?
完整 Prompt
Create a cinematic, film-production-grade character design sheet intended for a director, casting team, and costume department. This must feel like a high-budget animated film pitch board, not a generic model sheet. CORE DIRECTIVE (NON-NEGOTIABLE)No generic layouts No evenly spaced grids No symmetry for the sake of neatness Composition must feel art-directed, intentional, slightly asymmetrical Every section should feel placed, not auto-generated CHARACTER IDENTITY Name: [Full character name] Alias / ID: [Nickname, codename, symbolic title] Age: [Real or stylized age logic] Height: [Exact height in cm/ft] Build: [Detailed body type with nuance — proportions, weight distribution, posture tendencies] Ethnicity / Design Language:[Real-world influence or stylized hybrid approach — Pixar-esque, anime-inspired, culturally grounded, etc.] FACE DESIGN Structure:[Face shape, bone structure, exaggeration level, asymmetry] Skin / Surface:[Texture, tone, subsurface softness, imperfections, stylization level] Eyes:[Size, spacing, color, expressiveness, quirks] Hair:[Style, texture, behavior (physics), imperfections, movement logic] Distinct Features:[Any defining traits — scars, dimples, stretch, elasticity, etc.] PSYCHOLOGICAL PROFILE (DRIVES PERFORMANCE) Core Traits:[3–5 dominant personality traits] Internal Conflict:[What they want vs what sabotages them] Behavior Patterns: [Habit 1] [Habit 2] [Habit 3] Emotional Baseline:[Default emotional state + how quickly it shifts] PERFORMANCE DIRECTION (CRITICAL) Character must feel like a real actor caught mid-moment, not posing. Expression Notes: Micro-expressions required (lip tension, eye movement, eyebrow shifts) Avoid staged symmetry Capture transitional emotion (before/after reaction) Body Language: [Posture tendencies] [Movement rhythm: stiff, bouncy, dragging, sharp, etc.] [Idle behavior: fidgeting, stillness, tension] WARDROBE (PRODUCTION-REALISTIC WITH STYLIZATION) Primary Outfit: [Garment 1: fabric type, wear, imperfections] [Garment 2: fit, distortion, stitching details] [Layering logic] Footwear:[Material, wear patterns, realism vs stylization] Accessories:[Functional + character-revealing items] Props:[Objects frequently carried that reinforce personality] MATERIAL & TEXTURE ACCURACY Fabrics must show stretch, stitching, wrinkles, wear Surfaces must avoid plastic look unless intentionally stylized Skin should have soft light interaction, slight bounce Include imperfections: dirt, smudges, aging, usage marks TURNAROUND REQUIREMENTS (STRICT CONSISTENCY) Generate full-body turnaround with identical proportions and design fidelity: Front View 3/4 View Side View Back View 3/4 Back View No drift in proportions, face, or costume. HEAD STUDY (ACTOR REFERENCE QUALITY) Include expressive head variations: Front (neutral or controlled expression) 3/4 (primary personality expression) Profile (structure clarity) Looking Down (emotion: [insert]) Looking Up (emotion: [insert]) Dynamic Angle (emotion: [insert intense state]) Expressions must feel captured mid-thought, not posed. CINEMATIC PORTRAIT (FILM STILL) Environment:[Specific location tied to character behavior] Lighting:[Motivated sources — practical lights, ambient glow, contrast level] Color Tone:[Palette direction — warm, cool, mixed, stylized] Expression:[Specific narrative moment] Camera:[Real-world lens feel — 50mm, 85mm, etc.] Shallow depth of field, cinematic realism CAMERA + LIGHTING SPECIFICATIONS Full Body: Lens: [e.g., 35mm] Lighting: soft key + bounce Natural exposure, no HDR Portrait: Lens: [e.g., 85mm] Depth of field: shallow Focus priority: eyes and expression COMPOSITION & LAYOUT Clean but art-directed sheet layout Neutral background (gray or soft tone) for turnaround Structured but visually dynamic section placement Include: Height scale reference Annotation callouts (fabric stretch, personality cues, prop usage) Wardrobe breakdown section Notes for production Layout must feel like a premium studio presentation board STYLE [Define clearly] Examples: Pixar-style stylized realism Hyper-expressive animation realism Semi-realistic cinematic character design Must include: Appealing exaggeration Soft geometry Cinematic lighting High emotional readability CONSISTENCY RULE (STRICT) Face, proportions, costume, and details must remain identical across all views and sections No reinterpretation between angles. OUTPUT QUALITY Extremely high detail Sharp focus Production-ready fidelity Suitable for film development, merchandising, and pitch decks



