Home/UI & Social Screens/Whispers in the Ruin Storyboard

UI & Social Screens

Whispers in the Ruin Storyboard

Whispers in the Ruin Storyboard is a reusable UI & Social Screens example from BMX, including the full prompt, source link, and output media.

Case Media

Case Notes

This page keeps the media, full prompt, and original source together so you can inspect the result first and decide whether the prompt is worth copying, saving, or comparing.

Case Insights

To make this page easier to search, cite, and reuse later, the case is also broken down into practical guidance about usage, visual cues, and prompt structure.

Best Fit Scenarios

  • Use this as a ui & social screens benchmark when you need a fast style baseline before rewriting your own prompt.
  • It is especially helpful if your target overlaps with 35mm, Cinematic, Poster and you want to judge the image result before tuning wording.
  • Keep it as a control sample when you compare nearby prompt variants one variable at a time.

Visual Signals To Notice

  • The clearest style signals here are 35mm, Cinematic, Poster, so those should usually stay in your first rewrite.
  • The important layer is usually interface density, card hierarchy, and how the screen tells the story before you read small text.
  • This case keeps one primary output, so the first image should be treated as the main visual reference.

How The Prompt Is Structured

  • The prompt reads as a long, highly specified prompt, which is useful when you want to judge how much specificity this direction needs.
  • Its keyword cluster is centered on 35mm, Cinematic, Poster, so you can usually keep that cluster while swapping subject, camera, layout, or copy details.
  • A practical rewrite path is: keep the outcome, keep the strongest style cues, then replace only the subject and environment blocks.

Good Follow-up Questions

  • What changes first if you keep 35mm, Cinematic, Poster but switch the subject matter?
  • Which part of the result comes from section-level structure (UI & Social Screens) versus tag-level style cues?
  • Which related cases in the same section give you a cleaner or more extreme variation of the same direction?

Full Prompt

{"type":"cinematic storyboard sheet","format":"single-page dark production board for a 15-second video","title_text":"{argument name=\"story title\" default=\"WHISPERS IN THE RUIN\"}","header":{"top_left":"PART 1 / BOARD 1 OF 1","top_right":["TOTAL RUNTIME: 15 SECONDS","8 PANELS | ~1.9 SECONDS PER PANEL"]},"visual_style":"cinematic realistic supernatural thriller, cold blue moonlight, shallow depth of field, high contrast, moist ancient stone textures, fog, cobweb-like threads, suspenseful poetic dread, film storyboard layout with thin gold borders on black background and small serif typography","main_image":{"position":"large hero frame across upper left","description":"a young woman with long wet dark hair stands inside an ancient decayed ruin, half-lit by blue moonlight, with stone arches and columns behind her and thin pale threads stretching across the scene; her face is covered by a dark vertical rectangular censor block","subject":"{argument name=\"main character\" default=\"a young woman trapped inside an ancient ruined chamber\"}","environment":"{argument name=\"setting\" default=\"ancient decayed ruin with arches, columns, fog, webs, wet stone and moonlit shadows\"}"},"right_info_panel":{"sections_count":4,"sections":[{"title":"SCENE OVERVIEW","text":"A young woman awakens trapped inside an ancient, decayed ruin. She senses an unseen presence. Threads of something otherworldly surround her. A whisper breaks the silence."},{"title":"VISUAL STYLE","text":"Cinematic realistic, cold blue moonlight, shallow depth of field, high contrast, moist stone textures, fog, suspenseful tone."},{"title":"MOOD & TONE","text":"Supernatural thriller, tense, poetic dread."},{"title":"AUDIO APPROACH","text":"Mostly silent. Heavy breathing, subtle ambience, fabric movement, whisper. 1–2 short spoken lines."}]},"storyboard_grid":{"panel_count":8,"layout":"two rows of four panels beneath the hero frame, each panel has a numbered box, timecode, image frame, and four metadata rows labeled CAMERA, ACTION, DIALOGUE, SOUND, MOVE / TRANSITION","panels":[{"number":1,"timecode":"0:00 - 0:01.8","image":"extreme close-up of the young woman's frightened eyes in blue darkness, moisture on skin","camera":"Extreme Close Up","action":"Eyes snap open. She's disoriented.","dialogue":"—","sound":"Sharp inhale, heartbeat.","move_transition":"Cut"},{"number":2,"timecode":"0:01.8 - 0:03.6","image":"close-up side view of her face and dark hair, partially covered by a dark censor rectangle, ruin wall behind","camera":"Close Up","action":"She listens. Breath shallow.","dialogue":"—","sound":"Distant drip. Wind through stone.","move_transition":"Cut"},{"number":3,"timecode":"0:03.6 - 0:05.4","image":"medium close-up silhouette of the woman turning her head among ancient stone columns and blue mist","camera":"Medium Close Up","action":"She turns her head, scanning.","dialogue":"—","sound":"Fabric rustle. Drip.","move_transition":"Slow Push In"},{"number":4,"timecode":"0:05.4 - 0:07.2","image":"insert close-up of a pale hand touching thin glowing thread-like strands stretched through the dark ruin","camera":"Insert - Close Up","action":"Her hand touches the threads.","dialogue":"—","sound":"Thread vibration (subtle).","move_transition":"Cut"},{"number":5,"timecode":"0:07.2 - 0:09.0","image":"wide shot of the ruined chamber with broken stones, arches, debris, fog and the woman stepping forward slowly","camera":"Wide Shot","action":"She steps forward slowly.","dialogue":"—","sound":"Echo of her footsteps.","move_transition":"Slow Dolly Forward"},{"number":6,"timecode":"0:09.0 - 0:10.8","image":"over-the-shoulder shot from behind the woman looking down a moonlit aisle toward a distant standing presence","camera":"Over The Shoulder","action":"She sees something in the distance.","dialogue":"—","sound":"Low whisper (unintelligible).","move_transition":"Cut"},{"number":7,"timecode":"0:10.8 - 0:12.6","image":"close-up of the woman's face and wet hair in shadow with a dark censor rectangle over her face","camera":"Close Up","action":"Fear rises. She whispers.","dialogue":"Whisper: {argument name=\"whisper line\" default=\"Who's there?\"}","sound":"Her whisper. Breath tremble.","move_transition":"Subtle Push In"},{"number":8,"timecode":"0:12.6 - 0:15.0","image":"wide reveal of a tall shadowy presence standing at the far end of the ruin in a bright arched opening, surrounded by threads and blue light while the woman freezes","camera":"Wide Reveal","action":"The presence is revealed. She freezes.","dialogue":"—","sound":"Low choral whisper. Wind swell.","move_transition":"Hold - Fade To Black"}]},"bottom_notes":{"title":"NOTES FOR PRODUCTION & AI GENERATION","text":"Maintain consistent character appearance, wardrobe, and injuries. Keep lighting cold blue moonlight with deep shadows. Threads/webs are thin, glistening, almost invisible until light catches them. Atmosphere: fog, dampness, decay, silence."},"footer":"END OF PART 1 (15 SECONDS) TO BE CONTINUED...","quality":"sharp readable storyboard text, professional pitch deck, 16:9 landscape, black and gold interface, cinematic thumbnails"}

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